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Description: Used a wedge sop to simulate multiple similar waterfalls with slight noise differences. Then layered them on top of each other and just rendered the particles no fluid meshing was done.nnEach wedge was approx 5-7 mil points x 5 wedges so around 30 million pointsnTotal sim time was 1 - 2 hours per wedge on 1 pc 44 threads @ 2.4ghznRenderd all in mantra with a little nuke
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